I have had a bunch of ideas floating around my head quite regularly for the past couple of years. These are ideas that have stuck with me, and not just floated off into nothing like some grand ideas often do.
The ideas are for a revolutionary massively multiplayer online game. The main concepts are:
– Everything in the world is player generated, except nature. There will be no NPCs (non-player characters). Any missions that exist will be player created. Any buildings and items will be player created.
– You won’t be able to “see” your stats. If you want to know how good you are at bow hunting, you should shoot an arrow and see how accurate it is. You won’t see everyone’s name floating above their heads. If you want to know their name, you ask them.
– The code will be released under the GPL (GNU Public License). I don’t like the concept of “owning” something that isn’t even tangible. The GPL allows anyone to see and use my source code. If they add on to the code, they also have to release their additions under the same license.
I have a ton more ideas, and I will be adding them to my website shortly. I have set up my servers for this game, and you can find the links to the websites below.
The name of the game is Project Stockton.
Game websites:
– Main Project Stockton website. Here you will find official announcements, downloads, et cetera.
– Project Stockton developer blog. Here you will be able to track the progress of the developers (currently only me 🙂 ).
– Project Stockton wiki. This will be a place where anyone can contribute to any information about Project Stockton. This would be a good place for a game manual and in-game info.
– Project Stockton forums. Mainly meant for technical support, but also a meeting place for anyone that wants to talk about Project Stockton.
– Project Stockton bugtracking. Once there is actually some code, there will actually be some bugs. They will go here.
I will start posting my progress on the PS blog, but I will put any big updates on this site as well. Stay tuned!
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